Has anyone gotten the fbo to work with a 3D texture, I keep getting a black screen (seems that nothing is writing to the buffer).
When setting up the render target using FramebuferTexture3DEXT the zoffset specifies a single slice, so if i render it to offset 0, and then use TexCoord3d(0,0,0)… on the cube I should get that slice back correct?
On the same topic is rendering to multiple frame buffers supported yet? i.e they have an example in the usage section of the spec of how to generate mip maps by means of an array of frame buffers.