Someone there could send me a clue about rendering a cylinder with a hole on it? Thanks in advance.
Hint: Cylindrical Coordinates.
BTW, this is hardly advanced.
-SirKnight
do you mean a tube?
glBegin(GL_TRIANGLES);
glEnd();
Of course the hole will be really big, but it’s a start.
I wanna draw a tube with a hole in its middle surface. Something like that:
0====.=====0
where the “.” represents the tiny/medium hole. To draw the tube open at each extreme I used an OGL quadratic cylinder. Now the point is, how to put a hole on its middle surface? Any clues!? Thnx in advance.
Do you care about the exact boundary of the hole on the cylinder is?
I think you must make your own drawing function.
You should calculate intersection coords…
mmmh… hard to do, but if you will succeed you kick ass…
Originally posted by SirKnight:
BTW, this is hardly advanced.
-SirKnight
Unless you have a vagina, thomas?