I have the problem, that my vertex array does not render, even though i turned on glEnableClientState(GL_VERTEX_ARRAY) and the arrays seem to be ok too. Not even a simple glDrawElements(GL_POINT… works…
No crash, no errors, no nothing, i just can’t see anything. The displaylists i’m using are rendering fine…
Is there anything i’m missing here?
And why does the NVOGLNT.DLL always throw an exception when using GL_UNSIGNED_INT instead of GL_UNSIGNED_BYTE in the glDrawElements?
Any help is appreciated!
[This message has been edited by iLLuminatus (edited 02-20-2001).]