Hi there,
I’m using a 3d texture without mip mapping to texture a landscape. The texture consists of 4 256x256 textures for the different height levels of the landscape( snow, debris, forests, desert).
Texturing is working in general but there are some strange display errors. Triangles with a third texture coordinate of zero (very low parts of the landscape) as well as those with a coordiate of 1.0 (high parts of the landscape) get rendered too dark.
Any thoughts ?
[This message has been edited by muhkuh (edited 08-04-2002).]