View Full Version : accelerated argb offscreen rendering on windows

03-20-2006, 05:32 AM
Hi is hardware accelerated offscreenrendering on windows possible ? Read something about wgl offscreenrendering but does it support argb.

any help is highly appreciated
thx a lot

03-21-2006, 04:51 PM
The current method is GL_EXT_framebuffer_object and there is an example at developer.nvidia.com

03-27-2006, 12:29 PM
If you are targeting mobility ATI devices like mobility FireGL v3100 or some other cards that don't have support for GL_EXT_framebuffer_object (at least not in the Dell supported drivers) you may want to look into pBuffers.

Here is a sample:
http://download.nvidia.com/developer/SDK...xture_rectangle (http://download.nvidia.com/developer/SDK/Individual_Samples/samples.html#pbuffer_to_texture_rectangle)