What are limitations for FBO dimensions on ATI?
I tried rendering to 319199 texture and resulting texture looks like shuffled puzzle screenshot
With 320200 everything is ok - there must be some limitation on texture size (multiple of 8?).
glCheckFramebufferStatusEXT( GL_FRAMEBUFFER_EXT ) returns GL_FRAMEBUFFER_COMPLETE_EXT in both cases.
Card: RADEON 9550, driver - 5.7