light , color, smooth, stripe

Hi,

When I draw triangles of a object, distribution of colors of some triangles are not smooth, especially on the edges of the sharp triangles. It looks like a lot of stripes in the drawing object.

I have used glShadeModel(GL_SMOOTH). However it is not available.

How can I do?

sincerely

I guess you are refering to problem of flat smooth faces rendering. Looking at http://www.xmission.com/~nate/smooth.html can help.