I was wondering if there is anyway to select the
Rendering device. I know that this isnt included
in OpenGL (alteast not yet), but ive heard that
you can do this through the lower layer
(for example GLX in Linux).
I havent read the entire OpenGL
Redbook but in the first chapters it sez that the
OGL program doesnt have to be on the same machine
as the rendering device (like X11).
What i want to do is query what devices there are
locally and maybe on some other machine through
the network and get specs like amount of graphics
RAM, GPU proccessing power et.c. and then select
the device i want. Im currently developing for
Win32 and Linux, but it would be nice to port my
code for MAC, FreeBSD et.c. in the future.
Cheers // Alex