View Full Version : double PBO ? or simple ?

10-15-2005, 08:28 AM
In order to stream video, I use PBO. But when I have one media 1920x1080 25fps and another 1280x1024 50fps, I have a lot of drops ... Is it better to use a double buffer PBO to improve performance ? Can I use safely a Multithread double PBO, (copy data in one thread calling wglmakecurrent()) and display the texture in another. Is it a good idee or there will be to much loose in performance by switching between shader context.