reflection vector in texture shaders

Hi all!

It is possible to use dot reflect cube map, on texture shaders (not constant eye), to get a reflection vector??? Anyone have an idea of how?

In 2 or 1 shaders only, I know it can be done in three…

My idea is to use combiners with normalized reflection vector coming from the texture shaders, just because the reflection vector calculated in combiners has very limited precision…

See you!!!