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View Full Version : EXT_multi_draw_arrays+VBO vs NV_primitive_restart



Galstaff
07-07-2004, 04:33 PM
Hi,

I'd like to render a bunch of short triangle fans, something like 10-15 indices per fan. My guess (I haven't tested it) is that these extensions should perform similarly, unless in case of MDA+VBO hardware has to invalidate post-TNL vertex cache (I need it too) between fans.