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View Full Version : CALCULATING DEPTH FOR A NEW VIEWPOINT - IBR



rangers99
07-28-2002, 09:43 PM
Hi All

Im doing an image based rendering project. I have an original image and depth buffer. I warp the pixels in this image to create a new image from a new viewpoint. Now what i want to do is get new depth information for each pixel for the new viewpoint. I dont want to use any OPENGL commands. Can this be done using pretty basic arithmetic. ie. I know

1. inital (reference) viewpoint
2. depth information for each pixel at this viewpoint
3. the new viewpoint.

Interested if anyone has done something similar.