View Full Version : Skeletal Animation...
10-12-2000, 08:26 AM
Does anyone out there know of a good place to look for a tutorial (or good information) on skeletal animation using OpenGL?
I have already looked at the code from Jeff Landers from his articles in Game Developers magazine and with all of the MFC that he used I am at a loss as to what is going on most of the time. I am looking for something a bit more descriptive than dissecting someone else's code.
10-12-2000, 10:49 AM
I wrote a simple GLUT demo a while back that illustrates vertex weighting in OpenGL. You could probably extend the program to handle more than one joint and bone and to read in a mesh from a data file.
Hopefully the following link will work:
If not, go to our devrel page, Demos & Effects, "OpenGL GL_EXT_vertex_weighting extension demo".
Hope you find it useful,
10-12-2000, 04:30 PM
Rob Heubner put up this bunch of info, which, while not a tutorial, has a heap of good info in it.
10-12-2000, 11:24 PM
These links look promising: http://www.darwin3d.com/gdm1999.htm#gdm1099 http://www.darwin3d.com/gdm1998.htm#3DIKSTUFF http://www.darwin3d.com/gdm1998.htm#gdm0998 http://www.darwin3d.com/gdm1998.htm#gdm0598
10-12-2000, 11:54 PM
Thanks a lot Relic for your numerous links http://www.opengl.org/discussion_boards/ubb/smile.gif
Thanks to mcraighead too.
(even if I won't use proprietary extensions)
10-13-2000, 05:23 AM
Yes, thank you all for the input. I will check these links out today and see what they can do for me.
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