ATIX_pn_triangles question for the ATI guys.

The SDK says that pn triangles are actually emulated on the RadeON. What I want to know is if the emulation is fast enought to be used in a realtime application, or is it faster to do my own subdivisions and therefore send more vertices to the card ?

Jason ? Anyone ? Thanks !

> What I want to know is if the emulation
> is fast enought to be used in a realtime
> application, or is it faster to do my own
> subdivisions and therefore send more
> vertices to the card ?

 The emulation of PN Triangles on RADEON™ is not intended to be fast enough for real-time.  You should pre-tessellate your models for real-time performance.  A MAX exporter (with source) is forthcoming.

 Obviously, this pre-tessellation is just for prototyping.  Once there is a hardware implementation of PN Triangles, you will send your low poly meshes to it.

         -Jason

There is a simple PN Triangles sample available now.

-JasonM

[This message has been edited by JasonM [ATI] (edited 10-24-2001).]

Does the Radeon 8500 provide hardware support for pn_triangles?

Yes