void glBindTexture(
GLenum target,
GLuint texture
);
If I get the para “texture”, how can I get the texture address?
Thanks in advance.
void glBindTexture(
GLenum target,
GLuint texture
);
If I get the para “texture”, how can I get the texture address?
Thanks in advance.
You can’t. Just can however get a copy of the texture image with glGetTexImage().
[This message has been edited by Humus (edited 11-01-2002).]
Originally posted by LangFox:
[b]void glBindTexture(
GLenum target,
GLuint texture
);
If I get the para “texture”, how can I get the texture address?
Thanks in advance.[/b]
Do you mean getting a pointer to the texture data in OpenGL?
In that case it’s not possible.
–
brgds,
Vegar
OK, I will try other ways.
Thank you.