Can I get texture address in memory from glBindTexture?

void glBindTexture(
GLenum target,
GLuint texture
);

If I get the para “texture”, how can I get the texture address?

Thanks in advance.

You can’t. Just can however get a copy of the texture image with glGetTexImage().

[This message has been edited by Humus (edited 11-01-2002).]

Originally posted by LangFox:
[b]void glBindTexture(
GLenum target,
GLuint texture
);

If I get the para “texture”, how can I get the texture address?

Thanks in advance.[/b]

Do you mean getting a pointer to the texture data in OpenGL?

In that case it’s not possible.


brgds,

Vegar

OK, I will try other ways.
Thank you.