Hi there,
I need to know how I setup my 3D texture (with scalar values) to use all RGBA-entries in the texture color table.
My Volume is simple scalars which I want to map via the following.
R = r(S)
G = g(S)
B = b(S)
A = a(S)
What should the texture format of the texture be? What is the correct format of the texture color table?
/ plg