Hi guys.
Question:
How me calculate face normals and vertex normals in each render? For algorithm back-face culling!
If you can please show on function in source code.
Hi guys.
Question:
How me calculate face normals and vertex normals in each render? For algorithm back-face culling!
If you can please show on function in source code.
This is not really an OpenGL question. Try google
http://www.google.com/search?hl=en&ie=IS…k-face+culling!
[This message has been edited by Damon (edited 03-16-2002).]