View Full Version : infinite projection matrix question.

05-16-2007, 06:27 PM
I've implemented the infinte projection matrix routine that the nVidia staff outlined here: http://developer.nvidia.com/attach/6831

It works very well. However, I've found that using glpolygonoffset now introduces artifacts in the volumes. Is there a way to avoid this, while producing shadows that roll along the edges of the occluding polygons smoothly? Thanks.