View Full Version : Archiving Data for Program Retrieval?

05-08-2006, 03:46 PM

This is not exactly an OpenGL problem, per se, but I thought many here must have grappled with the same problem.

I have lots of texture files and model files that need to be loaded into my OpenGL application during run time. It's a bit of a mess to have these files in a directory.

Is there an archiver for data that can be loaded from during run time? Iows, can I load these textures and model files into the archiver and then extract them from the archive when the program needs them?

Thanks for any help!

05-08-2006, 04:44 PM
This is not exactly an OpenGL problemThen you shouldn't ask in an OpenGL forum. Go to Gamedev or some place like that.