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C++
01-28-2003, 09:01 AM
Hello!
My ray-tracing algorithm works:
750 000 ray-triangle intersections per second on the Celeron A 366 Mhz with MMX and 128 Kb cache memory.
Can I get higher number?
How much fast works your algorithm?
Thank you for attention.

V-man
01-28-2003, 05:36 PM
I think I was getting about 3 000 000 tests per sec. I dont really remember anymore and should review that stuff.