Drivers that contain ARB_fragment_program?

Which drivers contain this extention? My nVidia 41.09’s don’t seem to.

What chipset (3d card) are you using?

Currently, the only nVidia hardware that supports it hasnt been released. Using the NV30 emulation, however, it can be used under certain versions of the det drivers.

The ATI Catalyst3.0 drivers make it available for Radeon9500+ cards.

all the latest glext.h files i have only contain ati tokens about arb_frag_progs
i guess you could look for nv specific extensions headers
anyway should you find any header containing definitions about generic ARB fr pr please let me know

http://www.levp.de/3d/

Originally posted by tellaman:
all the latest glext.h files i have only contain ati tokens about arb_frag_progs
i guess you could look for nv specific extensions headers
anyway should you find any header containing definitions about generic ARB fr pr please let me know

Why would there be ATI tokens for an ARB extension? It’s all the same.

There’s an extension database on www.delphi3d.org and it says:

http://delphi3d.net/hardware/extsupport.php?extension=GL_ARB_vertex_program

Originally posted by stefan:
[b]There’s an extension database on www.delphi3d.org and it says:

http://delphi3d.net/hardware/extsupport.php?extension=GL_ARB_vertex_program [/b]

Huh? The poster wants to know about ARB_fragmentprogram not ARBvertex_program.

-SirKnight

[This message has been edited by SirKnight (edited 01-15-2003).]

Maybe you meant this? http://delphi3d.net/hardware/extsupport.php?extension=GL_ARB_fragment_program

-SirKnight

So for NVIDIA cards, looks like you need at least driver version 42.01 to emulate (unless somehow you HAVE a GeForce FX then it would be in hardware probably) ARB_fragment_program.

-SirKnight

Took them long enough to add support for it…

Download :
http://www.chill-tek.com/downloads/nvidia_drivers.html

Too bad it’s beta.

Originally posted by kieranatwork:
What chipset (3d card) are you using?

I’m using a GeForce 4 Ti.

I’ll try turning on nv30 emulation, and seeing if the function shows up…

Originally posted by NitroGL:
Took them long enough to add support for it…

Geez, you guys have a lot of patience, don’t you?

One thing to keep in mind is that ARB_fragment_program will only be available on NV30/R300-class hardware – you won’t be seeing it by default on GeForce4 or Radeon 8500-based cards.

NVIDIA’s NVEmulate tool (at developer.nvidia.com) will enable software emulation of NV30-class features on all modern NVIDIA cards (GeForce1 and up). The software emulation will be blazing fast (not). But it’s not too bad if you keep your window size fairly small.

Originally posted by pbrown:
Geez, you guys have a lot of patience, don’t you?

We’re just frustrated because we were hoping to find a GeForceFX under the christmas tree

– Tom

>>>The software emulation will be blazing fast (not). But it’s not too bad if you keep your window size fairly small.<<<

It’s more fun to use a large window and only have single buffer rendering.
That way you can see the pixels being painted in ultra slow motion!

what about the NV30 emulation driver ??