Im using the latest nVidia drivers and I question the value of pbuffers when I can’t seem to use them without my framerate dropping to 5fps.
In my case I need to switch render contexts from the main context to pbuffer1, then to pbuffer2, then back to the main context.
With these four switches my game becomes unusable(<5fps from 30fps). Is there anything I can do about this or are pbuffers truely useless in realtime apps?
I can just force none of the dynamic texture effects to work unless your screen resolution is high enough but this seems like a real issue since my game is mostly fill rate limited.