View Full Version : EXT_texture_array performance

03-08-2007, 10:39 AM
Does this reduce the cost of switching textures vs. many BindTextures? Is most (all?) of the cost of BindTexture just from the driver call?

03-09-2007, 12:21 AM
Yes, it is usually more efficient to use texture arrays, rather than splitting your geometry into separate pieces and binding different textures, because this reduces the number of draw calls.