A HEAP of interesting questions

Do You know the STUNT GP car game?

I like it.

I am very interested in Your oppinions about some thing in STUNT GP:
1.) What type of accelerating method could that use (BSP, Octree,…)
2.) How could it make the road transparent? (with partly transparent textures) And how could it combine it with the method in 1.)?
3.) How could it make the shadow of the cars to the road?
4.) How could it “knows” the position of the car (if you go into wrong direction or you fall down from the road)
5.) How could it does the collision detection?

I am waiting for Your ideas!!

b.r.
HunSoul

Do some damn research. These are all perfectly generic issues, explanations of which can be found using GOOGLE .

Your post would be better fit in the gamedev.net forums.

-SirKnight