I got a little problem in my 3D app.
I implemented a grid system yesterday, and then it suprised me that depth testing doesn’t work with GL_LINES, so I always see the grid system above all objects.
What could possibly be wrong?
Thanks!
//wiggo
I got a little problem in my 3D app.
I implemented a grid system yesterday, and then it suprised me that depth testing doesn’t work with GL_LINES, so I always see the grid system above all objects.
What could possibly be wrong?
Thanks!
//wiggo
Either you deactivated the depth buffer test, either your driver is buggy…
What card and driver are you using ?
Regards.
Eric
Make sure you are not clearing the depth buffer between rendering the scene and rendering the grid .
I got an ATI 3D rago pro.
Hello
Maybe the problem is that the ATI Rage Pro draws lines in software mode and tries to read from a software z-buffer while the rest of the depth information is in the hardware z-buffer. I played with it sometime ago and I had the problem too. Maybe it is solved in newer drivers…
I just spoke with the driver folks here, as far as they know this should work just fine. What driver version and OS are you working with?
dave