I haven’t seen any performance benefits either. I think it’s a pure driver emulation thing atm.
It could be hardware accelerated some day. So if it doesn’t hurt your overall design, it’s probably not a bad idea to use it, even though it buys you nothing today.
Once hardware starts getting PPPs, this will become much more interesting.
As i understand , for todays hardware its completly unuseful.
I hope that glMultiDrawElementsExt help me draw multiply separate strips of model without degenerate triangles. But …
in practice model have 3000 polys and strip length vary between 10 - 20
triangles. Its’ about ~100-200 render calls for each strip.
It is faster to draw model as one triangle list and one draw call.