Hi all -
I’m having problems using the NVIDIA cloth demo (Cg Physics). Actually, the demo works just fine, but I’m trying to use the PBuffer class from the demo in one of my own test apps.
My program compiles just fine, but won’t link because it can’t find a whole bunch of symbols. I tried looking at which .lib files the Cg Physics demo uses, but they appear to use pretty much the same libs as me.
I think that it must be some kind of auto library loading of extensions that goes on, but I don’t really know, and if it is, I certainly don’t understand what IS going on.
A small smattering of the errors I get:
TexTest error LNK2019: unresolved external symbol _glh_init_extensions referenced in function “void __cdecl getExts(void)” (?getExts@@YAXXZ)
and
TexTest error LNK2019: unresolved external symbol _wglBindTexImageARB referenced in function “public: int __thiscall PBuffer::Bind(int)” (?Bind@PBuffer@@QAEHH@Z)
If anyone could help, I’d really appreciate it.
Thanks,
Brian