GeForce 256 Vs Geforce2 Mx

Hi,

Could anybody tell me the exact architectural difference between these two GPU’s as far as I know both of them support the Register Combiners Extension, then wtf is the Nvida Shading Rasterizer( NSR) stuff I see on their website?, They say that this was introduced only with Geforce 2 range.

Am sure GeForce 256 also has the same NSR, then what is the actual difference, any pointers to documents comparing the two architectures?

Thanks in advance,
Sundar

From a filpcode forum (by NEGA) :

product briefs dont mean jack, they are still guided by the name game and overboasting, was when I downloaded the latest leaked beta drivers 27.42, this was inside its driver info

NVidia.Nv4 = “NVIDIA RIVA TNT”
NVidia.Nv5 = “NVIDIA RIVA TNT2/TNT2 Pro”
NVidia.Nv5A = “NVIDIA Aladdin TNT2”
NVidia.NvVanta = “NVIDIA Vanta/Vanta LT”
NVidia.NvUltra = “NVIDIA RIVA TNT2 Ultra”
NVidia.Nv5M64 = “NVIDIA RIVA TNT2 Model 64/Model 64 Pro”
NVidia.Nv10 = “NVIDIA GeForce 256”
NVidia.Nv10DDR = “NVIDIA GeForce DDR”
NVidia.Nv10GL = “NVIDIA Quadro”
NVidia.Nv11 = “NVIDIA GeForce2 MX/MX 400”
NVidia.Nv11DDR = “NVIDIA GeForce2 MX 100/200”
NVidia.Nv11GL = “NVIDIA Quadro2 MXR/EX”
NVidia.NvCrush11 = “NVIDIA GeForce2 Integrated GPU”
NVidia.Nv15 = “NVIDIA GeForce2 GTS/GeForce2 Pro”
NVidia.Nv15DDR = “NVIDIA GeForce2 Ti”
NVidia.Nv15BR = “NVIDIA GeForce2 Ultra”
NVidia.Nv15GL = “NVIDIA Quadro2 Pro”
NVidia.Nv17.1 = “NVIDIA GeForce4 MX 460”
NVidia.Nv17.2 = “NVIDIA GeForce4 MX 440”
NVidia.Nv17.3 = “NVIDIA GeForce4 MX 420”
NVidia.Nv17GL.1 = “NVIDIA Quadro4 500XGL”
NVidia.Nv17GL.2 = “NVIDIA Quadro4 200/400NVS”
NVidia.Nv17GL.3 = “NVIDIA Quadro4 550XGL”
NVidia.Nv20 = “NVIDIA GeForce3”
NVidia.Nv20.1 = “NVIDIA GeForce3 Ti 200”
NVidia.Nv20.2 = “NVIDIA GeForce3 Ti 500”
NVidia.Nv20DCC = “NVIDIA Quadro DCC”
NVidia.Nv25.1 = “NVIDIA GeForce4 Ti 4600”
NVidia.Nv25.2 = “NVIDIA GeForce4 Ti 4400”
NVidia.Nv25.4 = “NVIDIA GeForce4 Ti 4200”
NVidia.Nv25GL.1 = “NVIDIA Quadro4 900XGL”
NVidia.Nv25GL.2 = “NVIDIA Quadro4 750XGL”
NVidia.Nv25GL.4 = “NVIDIA Quadro4 700XGL”

Geforce 1 and 2 have the same capabilities, thats what’s important. There are some architectural differencies, like I think gf2 has 2 physical texture units per pipeline instead of one, but the only difference in practice is speed.

Whether ‘NSR’ is the Gf2 architecture or the Gf1/Gf2 capabilities is, unless you are particularly interested in marketing terms, irrelevant.