reds
03-06-2002, 06:28 AM
I've found on the nvidia site that on GF3:
"B-Splines, Bezier patches, and Catmull-Rom splines are all supported in hardware.".
I don't understand how to get hw optimization for all of these, if in the nv_evaluators specs they talk only about Bezier surfaces. I want to use opengl to draw
NURBS and other stuff, not glu!!
"B-Splines, Bezier patches, and Catmull-Rom splines are all supported in hardware.".
I don't understand how to get hw optimization for all of these, if in the nv_evaluators specs they talk only about Bezier surfaces. I want to use opengl to draw
NURBS and other stuff, not glu!!