View Full Version : Tessellation & Exceed 3D

10-30-2000, 09:17 AM
I'm trying to write OpenGL program for both unix boxes and Windows. The problem is that Exceed 3D must be present as parts of the program are still quite Motiffed etc. http://www.opengl.org/discussion_boards/ubb/wink.gif

Anyway, the program sucks in terms of speed. Are there any tricks that I should know?

I'm also doing a tessellation thing inside a display list creation code. Could that create ugly (complex) display lists?