If you use
glActiveTextureARB(GL_TEXTURE0_ARB)
glBindTexture(GL_TEXTURE_2D, texture1)
and
glActiveTextureARB(GL_TEXTURE1_ARB)
glBindTexture(GL_TEXTURE_2D, texture2)
How can you then draw a model with only 1 texture. I’m drawing a terrain and using multitexturing but then I want to draw a model with 1 texture, but for some reason i can’t get OpenGL to turn off multitexture mode. For instance I reset
glActiveTextureARB(GL_TEXTURE0_ARB)
glBindTexture(GL_TEXTURE_2D, modeltexture)
but opengl still uses the second texture to blend in with the new one. How can I turn this off?