View Full Version : Multitexturing and using DrawArrays.
08-20-2002, 12:08 PM
My app currently uses glDrawArrays() to render my scene. I want to add mulitexturing to it. How would I go about this? I can't seem to find the needed info. Thanks in advance for you help.
08-20-2002, 12:48 PM
Look in the OpenGL spec in chapter 3.8 Texturing. For multi-texturing especially 3.8.15 might be interesting. Look for glActiveTexture (selects a texture unit) and also glClientActiveTexture in chapter 2.8 Vertex Arrays.
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