I am just doing some research work of simulating manufacturing ,I want to import
model (*.3ds) into opengl(MFC+OPENGL),and
do some work based on it,can anybody give
some advice(or just post me your source code
,thanks a lot)!
dunnow if it will help you, but i mailed my totally unefficiënt but working loader so you can see how it’s done
JX
As you’re using MFC, you might want to check out my minimalist 3DS decode and display example at:
http://p-squared.com/Display3DS.zip
hth,
/p2
I don’t know about you, but a good tut on decoding and using animation frames from a 3ds file would be really useful
Sorry for posting to this OT thread.
Hey guys, what abou “gooooogling”?
http://sparks.discreet.com/downloads/downloadshome.cfm
Official 3ds file format docs with every single chunk described.
-Lev