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AndersO
08-18-2003, 12:12 AM
Hi, I've been experimenting with shaders/register combiners/vertex program to do some reflective bumpmapping and noticed that gl fogging doesn't work with that. Maybe it makes sense I dont know but are there some solutions to this? Or do I have to do my own fog?

knackered
08-18-2003, 12:23 AM
You have to do your own fog.
I have asked about this before, and the answer is here:- http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/005547.html

AndersO
08-18-2003, 01:28 AM
Thanks!. Guess I should have searched first, doh.