36-bit,48-bit texture formats.

Hi!

What about texture formats with 10,12,16 bits
per color channel ? Is this formats slower for rendering than ordinary 8-bit per color channel texture format ?

If i will use 48bit RGB format for my texture, i loose rendering perfomance, or just texture memory ?

Thanks!

Yes, if only because they will have larger bandwidth requirements (assuming you’re fill/memory limited).