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azazello
11-25-2003, 07:37 AM
ATI Ashli GLSlang compiler generate all fragment instruction by 64 portion(which is native for R3x0) and with intermediate buffers.

Is anybody know how to change length of generated program to GFX native(1024) value (as result - intermediate buffers, which is unsupported by GFX, will not be used)?

Another thing - in Ashli GLSlang compiler I find a NV30f, NV30h, NV30x targets(corresponding to NV_FP), but I don't know, how to switch it on?

Any ideas?
Thanks.

[This message has been edited by ayaromenok (edited 11-25-2003).]

Humus
11-25-2003, 08:25 AM
Ashli GLSlang?

azazello
11-25-2003, 08:55 AM
ATI's:
GLSlang to ARB_vp/fp or GLSlang to VS_20/PS_20 compiler(or translater, like you like).

NitroGL
11-25-2003, 09:20 AM
Um... It's a RenderMan shader compiler.

azazello
11-25-2003, 10:49 AM
2NitroGL
Ashli 1.1 include 2 parts:
1) GLSlang compiler;
2) RenderMan compiler;

probably, you speak about 1.0 or early version.


[This message has been edited by ayaromenok (edited 11-25-2003).]