View Full Version : Texture Prob. - No more than 2 textures can be used

12-24-2004, 11:33 AM
I'm having a weird problem: When I try to use more than two textures at once, the first one loaded, when binded in rendering, appears as a black and white checkerboard pattern on the mesh. If I only load 2 textures, both are displayed. After loading all 3, I tried binding each one, and then checking for residency, and they were supposedly resident (GL_TRUE was returned each time).

The first texture is 512x512@24bpp, and the 2nd and 3rd are 64x128@24 and 32x32@24bpp. Any help or pointers are appreciated...


PS Merry Christmas!!

Matt Zamborsky
12-24-2004, 11:40 AM
What hardware do zou have?

--# Marry Christmas too #--

12-24-2004, 11:47 AM
I have a PNY Vertego GeForce 6800 (not GT or ultra, it's the lowest end 6800)

12-24-2004, 04:39 PM
What driver version? There were some fixed function bugs in the Geforce 6 on the 61.77 drivers...

12-24-2004, 06:50 PM
The driver version is 66.93