PDA

View Full Version : Subtracting a cylinder from a cube



akn81
11-24-2002, 06:51 AM
Hi, I've been wrestling with this problem for weeks:

Lets say I have a wall composed of triangles, if I shoot a cylinder (like a phaser blast from star trek) at it, how do I reshape the wall to leave a cylinder shaped hole, and create a cylinder inside it?

Example scenario: a cube with 6 sides, 8 triangles per side gets shot by a cylinder with 8 triangles at its base. The cylinder touches the center of one of the cube's sides. I now have to move the affected side's triangles about, leaving a gap so I can move the cylinder inside.

What's the algo for that?

Kilam Malik
11-24-2002, 11:03 AM
You should look for \"boolean operation polyhedra\" (http://www.google.com/search?q=boolean+operation+polyhedra) on the search engine of your favor.


Kilam.