Any one know a good code in order to compute the near point in a spline to a given point?
Thanks in advance
mmm… perhaps finding the closest point on the polyline hull will work or give a reasonably close result in some cases.
Ask in a comp.algorithms group
V-man
Hi,
Please see my reply in this thread: http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/002519.html
it gives the basic way to find an exact solution of the problem. It is usually faster than the approximation approach.
Regards
Martin
Hi,
Sorry, you actually asked for a solution in the general spline case. So for it you can use the fact that the spline is a polynomial between every two succesive control points/knots. Then you use the numerical method described in the thread which I mentioned above.
If the used basis are the BSplines, then finding this polynomial is usually trivial - depending of the spline order. In case you use dont use compact functions basis, it is a bit harder…
Regards
Martin
[This message has been edited by martin_marinov (edited 10-29-2002).]