Integrating glGenFramebuffersEXT and Maya...

This might not be the right place to ask a question like this…but here it goes…

I’m trying to utilize the glGenFramebuffersEXT through MayaAPI…basicallu I want to write scene data to a buffer, read the data and then render it back out onto a plane. Something like the Simple_framebuffer_object example at the NVIDIA website.

Problem is, I can’t get the API plugin to recognize the glGenFramebuffersEXT function, even if I specifically include the header file of glext.h (where I think the fn resides…)

Has anyone had experience with this problem or have a posible solution for this? I’ve been banging my head against it for almost a month now!

you need to do the function binding yourself, there is various libs out there which make that automatically, GLee, GLEW… try one of these.