I have mesh and bone data exported from 3dsmax plug-in,
there are every index of vertex and value of weight and matrix in bone data,I can draw bone use its data ok in line
mode,but I can not caculate mesh and bone data well,Please
tell me where I can find the math to caculate animation,
I have used code got from ATI,please help me,thanks
by the way what plugin are you using, and where did you get it?
i would need one too
thanks
I believe ASE exports animation keyframes. However, most people just write their own animation exporter plug-in. It isn’t that hard, and there are samples in the 3dsmax SDK that comes with the program.