degenerated meshes / vertexshader_shadowvolume

http://www.flipcode.com/cgi-bin/msg.cgi?showThread=00004491&forum=3dtheory&id=-1

i’ve posted this on flipcode. what i’ll ask here on opengl is, if the nvidia-guys would have some more information about it… they always write very good whitepapers on topics. i think that would be a nice topic for a whitepaper with pseudocode… at least, the pseudocode of the robust shadow-volume technique helped me to implement it in 1 day. thanks for the great resources of nvidia about all topics on lighting/shading etc…
thats cool… continue on it.