View Full Version : degenerated meshes / vertexshader_shadowvolume

03-23-2002, 10:53 AM

i've posted this on flipcode. what i'll ask here on opengl is, if the nvidia-guys would have some more information about it.. they always write very good whitepapers on topics. i think that would be a nice topic for a whitepaper with pseudocode.. at least, the pseudocode of the robust shadow-volume technique helped me to implement it in 1 day. thanks for the great resources of nvidia about all topics on lighting/shading etc..
thats cool.. continue on it.