View Full Version : Try My 3D Model Editor Alpha Plz

07-24-2003, 08:06 PM
I have been working on a cross platform game engine for many years now and it is pretty danged solid now. I am using it to build a Windows only 3D Model Display/Editor and the alpha version is shaping up. I don't quite have the texturing ready (linear and sphere map algorithms are finished but display capability is not complete) ... only 2 editing functions are exposed in the alpha release ... However, it seems to work well on all PCs i have tried it on.

Could some of you download this app and give it a whirl ... gimme some comments ... see if it works?

Note : So far only Alias/Wavefront models are supported ...


It requires DirectInput 8 (DirectX8) and I have included the DLL ... dunno if that will work for those of you that don't have 8 or 9 installed but its worth a shot ...



* Unzip the archive to a folder of its own ...
* Load a model with File->Open. I have included several in the Data/Models subdirectory of the installation folder.
* If the model is too large or too small to be seen you can zoom in/out as described in the controls or use Tools->3D Tools->Unitize to scale it to a unit size centered about the origin.
* Remove redundant vertices (weld them) through Tools->3D Tools->Weld
* File->Save* doesnt do anything at all

For some reason the tool tips dont show up for the toolbar so here is a brief summary for some of the buttons:

* Red Notebook - Opens preferences dialogs ... some stuff works, some doesnt
* Rainbow - Set background color
* Axes - Toggles axes display
* Light - Toggles Lighting
* Cloud - Toggle fog (disabled)
* Wire box - Select wireframe mode
* Solid box - Select shaded mode
* Dotted Box - Select points mode
* Green button - Start real time clock (rotates model)
* Red button - Stop real time clock
* Warning button - Resets real time clock
* Clock - Toggles real time clock display
* Green Video Camera - Turns on realtime movie capture (takes a pic, bumps the clock, takes another, ... etc... Stores frames in ./Capture folder
* Red Video Camera - Stop movie capture
* Camera - Takes a single snapshot
* Sine wave 1 - Toggles FPS display
* Sine wave 2 - Reset FPS monitor
* Grids - go figure


* Right Mouse - Zoom in/out
* Left Mouse - Rotate model
* Left Shift/Left Control/Left Alt - Constrains rotations about a single axis
* P Key - Switches Left Mouse to PAN mode

[This message has been edited by pleopard (edited 07-24-2003).]

07-24-2003, 08:18 PM
Humm.. cannot seem to run (Win2K) missing a entry point in User32.dll (GetRawInputDeviceInfoW)

07-25-2003, 04:24 AM
Well I guess that's ix-nay for non-DX8/9 boxes ...

Thx for giving it a shot though ...

Anyone else?

07-25-2003, 05:26 AM
yes, on my machine it won't work, too.

07-25-2003, 09:18 AM
For anyone that gives this a shot on a PC with DX8/9 installed on it ... there is a simple problem that will prevent it from running. Here is the fix ...

Take the PrimaryFont.jpg file from the Data/Images folder and put it in the same folder as the application executable.

Guys thx for giving it a shot ...

07-28-2003, 03:19 PM
No more takers? http://www.opengl.org/discussion_boards/ubb/biggrin.gif

07-28-2003, 03:27 PM
this is the erro message,
Application Initialization Failed!
Application Executive Initialization Failed
Failed loading font texture
Path was PrimaryFont.jpg
Image file not found
File was C:/Documents and settings?......

Michael Steinberg
07-28-2003, 04:27 PM
Works well here...
On WinXP SP1
Though i have all the mfc binaries here, maybe that's the problem with the other dudes.

07-30-2003, 05:58 PM
Nupe, the problem was mine ... the first ZIP i uploaded had a mistake in it. I have since uploaded a fixed version to the same URL.

That kind of hardware u running? What kind of FPS are you seeing?


07-30-2003, 09:06 PM
Nupe again ... the problem is mine, I'll fix it tomorrow and upload the fix.

07-31-2003, 07:30 AM
Should be fixed now ...