Does anyone know how to render a scene analyitically (with only different color triangles) to get the image in a vector-format?
The result would be polygons tiling up a quad, and it would be resolution independent.
Thx
Does anyone know how to render a scene analyitically (with only different color triangles) to get the image in a vector-format?
The result would be polygons tiling up a quad, and it would be resolution independent.
Thx
Use the feedback buffer? This is how you can create Encapsulated PostScript files (vector-based.)
http://www.opengl.org/developers/code/mjktips/Feedback.html
Because of the nature of vector-based formats, you have to rely on some other type of interpolation. You lose all per-pixel effects, etc.
[This message has been edited by CatAtWork (edited 08-21-2003).]