Analytical rendering - how?

Does anyone know how to render a scene analyitically (with only different color triangles) to get the image in a vector-format?

The result would be polygons tiling up a quad, and it would be resolution independent.

Thx

Use the feedback buffer? This is how you can create Encapsulated PostScript files (vector-based.)

http://www.opengl.org/developers/code/mjktips/Feedback.html

Because of the nature of vector-based formats, you have to rely on some other type of interpolation. You lose all per-pixel effects, etc.

[This message has been edited by CatAtWork (edited 08-21-2003).]