I’m trying to determine whether OpenGL would be suitable for a web-server based 3D chart generation system.
A chart scene would be rendered to a bitmap then sent back to the web browser as a png or jpeg.
While the scenes will be relatively simple, server load will be high at times. I feel hardware acceleration will be essential for the system to be viable.
Can OpenGL use hardware acceleration to render off screen to a bitmap either in main memory or memory on the graphics card ?
Cheers
David