not a develop question:Supported extentions..

Cant we all, andr even the vendors of different cards/drivers try to keep the delphi3d.net’s HW support database up to date?

its simple, just load the program, run it, and submit it via the net, and the life should be so much easier when we want to check which cards will fall of the compability list of programs that we do.
http://www.delphi3d.net/hardware/index.php and click on the small link GLinfo do download…

only win32 right now, but maybe he is willing to release the submitting format and someone can then make a linux/mac version of the collecting program.

BUMP
Sounds good. I’ve sent off a report already.

Nutty

BUMP i did as well, i justt did not replied

I can’t submit a report. Damned NDA’s

!!!

Nitro, you’re not insinuating that you have a R300 in your box right now?

Originally posted by Humus:
Nitro, you’re not insinuating that you have a R300 in your box right now?

No (though I wish ), it’s just that I’m using a beta ICD (unreleased).

Ok, since the ICD is public now, I submitted a report. :slight_smile:

Here’s the extension list (for those interested):
GL_ARB_multitexture
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ARB_window_pos
GL_S3_s3tc
GL_ATI_element_array
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_map_object_buffer
GL_ATI_pn_triangles
GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object
GL_ATI_vertex_streams
GL_ATIX_texture_env_combine3
GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_ARB_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_texgen_reflection
GL_EXT_texture_env_add
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_lod_bias
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_object
GL_EXT_vertex_array
GL_EXT_vertex_shader
GL_HP_occlusion_test
GL_KTX_buffer_region
GL_NV_texgen_reflection
GL_NV_blend_square
GL_SGI_texture_edge_clamp
GL_SGIS_texture_border_clamp
GL_SGIS_texture_lod
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_WIN_swap_hint
WGL_EXT_extensions_string
WGL_EXT_swap_control
WGL_ARB_make_current_read
WGL_ARB_pbuffer
WGL_ARB_render_texture
WGL_ARB_pixel_format
WGL_EXT_swap_control

It’s quite nice with the addition of GL_HP_occlusion_test on Radeon 8500 board , (anyone knows if this extension is exposed on Radeon 7x00 board too?). I wonder if the hardware supports something like the NV_occlusion_query too.

Originally posted by Mazy:
only win32 right now, but maybe he is willing to release the submitting format and someone can then make a linux/mac version of the collecting program.

I hadn’t considered that yet… If anyone’s interested in doing versions for other platforms, I would be more than happy to cooperate, though. All the tool has to do, basically, is invoke server-side PHP scripts.

– Tom