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View Full Version : Per Pixel Lighing - old HW (help!!)



Coluna
08-26-2005, 09:30 AM
Hello;
I used to have the gloss map in the normal map alpha channel, but now i want to use a doom3 approach, having them in a separete texture... but for attenuated-per pixel-cubemmaped lights, im having problems to make it work in NV20 and R200 HW, since the number of registers....does anybody has some RC code and ATI fragment program code?
Thanks!!