I was thinking about it recently and saw a following problem: since per-pixel lighting requires multiply passes how can i light and render translucent objects? anyone has any ideas about that?
-Lev
I was thinking about it recently and saw a following problem: since per-pixel lighting requires multiply passes how can i light and render translucent objects? anyone has any ideas about that?
-Lev
i got it with 2 passes
first: diffuse
second: specular
and the trick is… glass even has specular if it is completely transparent =>
first: diffuse blended
second: specular added
works and is so far so correct